Dec 30, 2011, 10:03 PM // 22:03
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#161
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Not A Standard Name
"Give me everything I want immediately."
Sadly, happiness doesn't work this way. If you can get anything simply by buying it with real money there is no value for that item or title or whatever. A hat is meant as a sign to remember the festival. That's its value. Give it to everyone and there's no value left. You could argue that for someone who already has a hat the value stays the same. And why I argue against this is simply, because I'm concerned with GW2 too. I really don't care much about hats, but it just shows the demanding mentality that ultimately devalues everything, because nothing is special anymore, because you can buy everything you missed or cannot achieve with real money.
It's like climbing a mountain versus comfortably sitting in the lift upwards. What's the point of just standing there, if you didn't get up yourself?
Yeah, you can complain about people not having legs being unable to climb up on their own etc., but sometimes you simply have bad luck. It always happens that you cannot get something due to things outside of your control, but that's no reason to devalue it for everyone by building a lift there.
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value? isnt that the memories of actually being there?
or do you think people who stood afk have great memories even though they did nothing but stand (in some people's cases)?
the value of the hats is in your memories, not in the hats
should you have lost the hat back then, you still have the memories
should you have lost the memories, then what will the hats do to you?
the first part is wrong already
i repeat: i only liked the first dragon mask, but wouldnt use it as much (if i even would wear or buy it) as the cat ears and the very first yule cap, as i prefer those far over all the others
to me the cat ears look better, and the first yule cap contains my memories of my first event ever in GW, and they upgraded it so i dont even need to sacrifice armor, which makes it much easier to see something from those good times and play while wearing it
so that statement you made for me, is wrong, just look a few posts back
it seems i still have the older version of the first yule cap which would replace the headgear, yet i dont feel any different from those if i wear the ones which go in the costume part, as they look the same, and to me its the memories about that hat itself, which wont be damaged if newer people would have them too, heck, everyone in GW may have it IMO, even if its unlocked for free
as long as i have my memories when seeing those hats, whether its on my own chars, or on newer people's chars
i DID do more than just standing at that first wintersday event, yet i dont mind if others get the fun too
it seems that some people will lose their memories as a good thing if they see newer people wearing them, well i wont, as i were happy with what i got, and i got it the original way, which makes me more special (just in that case) than someone who could buy or get it for free, who plays maybe even less than 1 year
isnt it the memories you have yourself? i mean, if you are happy with those memories, then you should understand the newer people who may get it in the future, would NOT have those memories, which is a loss to those people, not to us, the ones who got it the original way
the value is in YOUR hat, which contains your memories from those times, not in other people's hats, whether they bought it or got it for free much later
proph campaign contains memories from me in the best times i ever had in GW, and 7 hero team didnt change that, even though back then we only had henchies, just another example of memories...
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Dec 30, 2011, 10:33 PM // 22:33
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#162
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by cormac ap dunn
I'll just have to assume you are one of the unemployed unwashed masses of which we speak then. A generation devoted to begging for the things others actually earned is exactly related to this thread. Daily we are all subject to the players spending more time begging for things then playing the game. If 1% of us are actually enjoying the game we purchased and 99% are busy complaining that its too hard, this game would be a very sad place, much like the occupy movement... 99%? Really? If the slice of people represented on this forum were an accurate representation of the actually population of guild wars then i would be behind all the inane requests, but much like occupy, a small but vocal slice of the whole pretends to represent the opinions of the masses... lets not pretend that the majority of players missed the hats, or feel they deserve them just because they are wonderful in their own minds... your mother may have loved you but we don't have to
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Your attempts at trolling are funny. If you really want to talk about the occupy movement then go to a forum dedicated to it.
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Dec 31, 2011, 05:19 AM // 05:19
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#163
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by cormac ap dunn
I'll just have to assume you are one of the unemployed unwashed masses of which we speak then. A generation devoted to begging for the things others actually earned is exactly related to this thread.
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Don't you find that describes most of the really "rich" people in GW? Who else has the time to spend 3000 hours farming UW or DoA.... oh, the bots, nvm, my bad. Sorry, us real people are out working to pay for the roof over our heads and the broadband which allows us to play GW.... well, at least those of us real people who aren't 40 and living at home in their parents basement.
Quote:
Originally Posted by cormac ap dunn
Daily we are all subject to the players spending more time begging for things then playing the game. If 1% of us are actually enjoying the game we purchased and 99% are busy complaining that its too hard, this game would be a very sad place, much like the occupy movement... 99%?
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Who is begging for anything? We're asking to allowed to trade real money (which, amazingly, we get paid for our time and have actually earned... wow, what a fracking concept...) to pay for something that we may not have had (for whatever reason) the time to acquire. Isn't time = money the founding principal of capitalism or something? And how does our spending our money instead of our time (which are essentially interchangeable) impact anyone else when it's all about a stupid cosmetic hat?
Quote:
Originally Posted by cormac ap dunn
Really? If the slice of people represented on this forum were an accurate representation of the actually population of guild wars then i would be behind all the inane requests, but much like occupy, a small but vocal slice of the whole pretends to represent the opinions of the masses... lets not pretend that the majority of players missed the hats, or feel they deserve them just because they are wonderful in their own minds... your mother may have loved you but we don't have to
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No, but how exactly is that pertinent to whether or not selling hats in the ingame store for real money is a good idea?
Last edited by enter_the_zone; Dec 31, 2011 at 05:43 AM // 05:43..
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Dec 31, 2011, 08:32 PM // 20:32
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#164
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by lemming
How exactly does it hurt a player to not be able to get an exclusive hat?
I mean, do people who started WoW late complain about not having the anniversary achievements on their characters?
If anything, WoW has less of the same problems because they have an actual support staff that's willing to help out if your internet died to a snowstorm or you had to stay overnight in the hospital with your sick family member.
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IT doesn't hurt players to get an exclusive anything. But there's only an exclusive hat: The tengu hat that was given in the Tengu Day pre-order event.
That one could be excluded, or given only to those that also have the preorder keys in the account when they purchse the hypothetical Hat Pack.
If they have the preorder, they could have been there.
If they have the preorder but not the hat, something must have happened to prevent them from getting it, unless they got it on eBay or something like that.
The rest where given for free to everyone that had a character in an outpost during a finale.
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Dec 31, 2011, 11:51 PM // 23:51
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#165
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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So has anyone sat down and actually thought how would ANet put a Hat Pack in the store?
Because it sounds like everyone wants a pack that includes every hat from past years, but what about the next event when someone misses it and wants to buy the hat pack? Or next year when someone buys the game cheap because they loved GW2 and they want to buy the hat pack? Does this mean that everytime they release a hat, the hat pack will just update automatically? And if so what about the people that bought the pack already?
I think a hat pack in the store just wouldn't work, it seems the only way would be for them to release each hat individually. And based off how much we are charged for costumes, that hat would cost you $4.99. Just imagine how much a hat pack would cost you at $4.99 a hat, that a bit ridiculous.
I've got all the hats, so I don't care either way, but I don't think that a hat pack will work in the store. They'll have to go the way of Team Fortress 2 and sell each hat individually. And we know that is a model that works.
__________________
I like pizza.
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Jan 01, 2012, 12:57 AM // 00:57
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#166
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Wilds Pathfinder
Join Date: Dec 2005
Location: Vancouver, BC, Canada
Profession: Mo/
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/notsigned
Wouldn't be fair to those who played the game for so long. I missed 2 hats but meh....
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Jan 01, 2012, 12:57 AM // 00:57
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#167
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Vilaptca
So has anyone sat down and actually thought how would ANet put a Hat Pack in the store?
Because it sounds like everyone wants a pack that includes every hat from past years, but what about the next event when someone misses it and wants to buy the hat pack? Or next year when someone buys the game cheap because they loved GW2 and they want to buy the hat pack? Does this mean that everytime they release a hat, the hat pack will just update automatically? And if so what about the people that bought the pack already?
I think a hat pack in the store just wouldn't work, it seems the only way would be for them to release each hat individually. And based off how much we are charged for costumes, that hat would cost you $4.99. Just imagine how much a hat pack would cost you at $4.99 a hat, that a bit ridiculous.
I've got all the hats, so I don't care either way, but I don't think that a hat pack will work in the store. They'll have to go the way of Team Fortress 2 and sell each hat individually. And we know that is a model that works.
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i'm no fan of "some of us dont have (item) so let us pay for it" and seeing Anet gives us free content and big updates, i doubt they'll sell it like that
why do some people always wanna buy stuff with RL money if they missed something for whatever reason?
i mean, it was a free hat, and most likely will cost anet nothing (or a tiny bit they will get with ingame store stuff)
and as i've learned from MMO's, is that free stuff will attract more people to buy stuff
a note about what i said about the tengu mask: i dont mind not having it, its just that i'm thinking about those who never could have it cuz of their own reason(s), and i dont even like the mask tbh, so i wouldnt get it if i had to do stuff for it, or buy with RL money
dont take me wrong, its not cuz i'm kinda poor myself, and cant change that, its just that i like to see more people being happy
seeing people leave GW everytime again is already bad, the LDoA title keeps me in GW for a longer time now, but i still dont see anyone return
but thats my personal thoughts
the main reason is to see more nice stuff at events, like the older hats, just to be happy with that 1st dragon mask i could've had if i knew it would come before i gave my 2nd account that preorder factions key o_O, and i would've used up all my money to get an LA run to not miss the 1st halloween, if i knew some sort of hat would come ( i was in ascalon, and had no clue how to get to LA without anyone else at that moment, so took a run before i'd miss wintersday)
for me its not "to have" but "to enjoy more stuff in the game" as i would like to have those 2 (dragon mask and first pumpkin hat)
i just find it a weak excuse to "not give something to people ONLY cuz they werent there"
if that would be the only reason anet could have to not do it, i'd know for sure they'll give it once again
just like survivor to anyone who died (i'm trying to get it, but without even dying once)
would be bad marketing "if you miss something, you'll never get it again"
older hats coming back would do more good than bad to the majority of the community, and not just for GW, but also GW2 and maybe more they might make in the future
i play perfect world international (free MMO), and there they had new fashion/costume parts which you could buy (its a f2p, so dont need to even buy it, like you do with GW to play it), but i also heard everything from earlier years came back, and 1 hat got my attention, so i got it, and now play with it on 1 char's head
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Jan 01, 2012, 02:00 AM // 02:00
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#168
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Vilaptca
So has anyone sat down and actually thought how would ANet put a Hat Pack in the store?
Because it sounds like everyone wants a pack that includes every hat from past years, but what about the next event when someone misses it and wants to buy the hat pack? Or next year when someone buys the game cheap because they loved GW2 and they want to buy the hat pack? Does this mean that everytime they release a hat, the hat pack will just update automatically? And if so what about the people that bought the pack already?
I think a hat pack in the store just wouldn't work, it seems the only way would be for them to release each hat individually. And based off how much we are charged for costumes, that hat would cost you $4.99. Just imagine how much a hat pack would cost you at $4.99 a hat, that a bit ridiculous.
I've got all the hats, so I don't care either way, but I don't think that a hat pack will work in the store. They'll have to go the way of Team Fortress 2 and sell each hat individually. And we know that is a model that works.
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That's true. A single hat pack wouldn't work. But it seems there are 'minimal prices' that must be set so each hat separately wouln't be possible with decent prices. So there could be an 'all hats until now' pack that updates itself each year and gives all yearly packs for a very good and low price, and then a 5€ pack for each year, so if you just missed hats from a single year, you can get just that one.
Then, around Wintersday the 'all hats' pack gets replaced by one that includes that year's hats and has the price slightly increased accordingly, and the pack for the hats of that year get added too.
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Jan 01, 2012, 03:09 AM // 03:09
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#169
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Frost Gate Guardian
Join Date: Oct 2011
Location: Reykjavik, IS
Guild: [Hero]
Profession: R/Rt
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/not signed
I bought my two accounts in 2008, so I missed out on a ton of things including pre-order items, etc. Even then, due to having Better Things To Do With My Time, I have missed all the holidays up until this year with my first had I had to time to take part in being Halloween. I'm currently camped out in LA waiting for the time that I can take part in the festival end games.
So, do I think I should be given access to at a minimum all the hats back to 2008 based on my age or at a maximum all the hats ever created?
No.
It was in my control not to be playing the game in 2005 and to not play it until 2008. From 2008 onwards, it was in my control not to open the game and spend an hour or so out of an entire period getting hats.
I don't see why I should be rewarded for a conscious choice I made to forfeit my chance at getting these items. It doesn't damage my gameplay not to have them, but it sure does make me smile like seeing a little Easter Egg in game if I see someone with a particularly old hat, because I know it means they've been around a long time and have enjoyed the game and were there for things like that.
This childish tantrum that people like Ayuhmii Shanbwa are putting on, claiming people are heartless or selfish and elitist simply because they're proud of their in-game experiences from special events and expect everything should be handed to them is almost at the point of trolling people.
The only way I think this should possibly be implemented if at all would be to put an NPC in that is controlled by the players that were there and have the items. Make him a hat cloner - if you have the hat, you have the ability to make a clone of it. The item clone cannot be cloned itself, meaning that the only people capable of making these clones have to have the original item in-tact.
That way, it's down to them who gets the item - some self-entitled little snot that wasn't even playing at that time making grabby hands because "I have to have what you have", or someone that was there but missed out due to significant reasons like a natural disaster or had to delete it due to storage pane problems back in the day.
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Jan 01, 2012, 03:43 AM // 03:43
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#170
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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I like that idea.... since my account is 74 months old, I'll be mega-rich from selling Yule cap clones to people who weren't there. I mean, it's not like the vast majority of ingame wealth is in the hands of either older players or botters already. Nope, not at all.
Your faith in the playerbase is admirable, but misplaced. Leaving it in players hands, I'm fairly sure is a direct route to RMT bypassing the ingame store and depriving Anet of income. Why should the people who were there get to profit, but Anet doesn't? I'd rather Anet just hand them out freely, frankly.
Last edited by enter_the_zone; Jan 01, 2012 at 03:46 AM // 03:46..
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Jan 02, 2012, 12:17 AM // 00:17
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#171
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Kada
This childish tantrum that people like Ayuhmii Shanbwa are putting on, claiming people are heartless or selfish and elitist simply because they're proud of their in-game experiences from special events and expect everything should be handed to them is almost at the point of trolling people.
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bold part: i even noted that i didnt mean that "people" are heartless, selfish or elitist, just that the thoughts they have are 1 of those
now tell me, if people have the hats, yet cant ever get the memories others had (like myself at the first wintersday), what could be bad toward the ones who were there
people who were there have the memories, and those who "would" get the older hats, dont... as i said before
it cant hurt anyone who was there, as they have the memories and if they deleted the hats due to not enough space, because those then would have the hats AND the memories
so all the newer people get are the hats, thats all, we (older players who DO have the hats) have both hats/masks AND the memories from those good times
how can i be childish, if i'd like to see older hats for everyone even if i got most older hats myself, the original way?
isnt that the other way around then?
ps. i dont call anyone childish, just noting before someone says so... like what happened just now (just saying)
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Jan 05, 2012, 01:56 PM // 13:56
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#172
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Awww, what cute little flickers you have - keep practicing, one day you may just be able to produce a /rageflame
Quote:
Originally Posted by Showtime
Disney opened the vault (as you say), to make more money. How can you act like you are the capitalism spokesman in one post and then get all mushy when it comes to one of the biggest entertainment corporations in the world? Disney felt bad for people who missed the initial release? LMFAO oh you now made top 10.
Showtime
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I didn't say they did it out of the kindness of their corporate hearts. Of course they did it to make money, there would be no other primary reason for doing so, just like re-releasing The Lion King in 3D - of course it's to bring in more cash. Kind of needs to be done in order to remain profitable and be able to pay all those people who work for the company. Same goes for my reasoning for wanting Anet to allow old hats to be purchased. No one is forcing anyone to pay for the hats - if you have them, they cost you nothing. If you don't and you want them, then yes, you should pay for them at this point. If you don't have them and don't want them, they still cost you nothing.
Anet has given us a lot of content in this game for free that would otherwise qualify as paid DLC in any other game. Since GW1 still has overhead and needs to be profitable in order to remain viable and keep the servers active, then by all means, Anet should charge for things in order to keep the game going for the core fanbase that plans on staying until the bitter end. Quite frankly, if I had the means, I would pay Anet to convert the game to a off-line single player game so I can be assured of being able to play whenever I want to play for as long as I want to play, as I do many old games from the 80's and 90's.
Quote:
Originally Posted by Showtime
I don't see how you can be too busy to miss an event and yet have time try dispute every argument in this thread. You snipped me twice simply because you've been exposed as a troll. 3 times the charm...
Showtime
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I don't really think the argument is about the time. Clearly Anet realized the old system of having to be at the event on the single day it was held at one of the specified times was no longer viable and added the hat giver NPCs to account for the many varying factors that could prevent someone from being able to attend the event. They also changed the nature of the hats due to (as someone else mentioned), lack of storage space and the surrounding factors of the time, and including the addition of the hat maker to compensate. Most of the players I see and talk to about this subject have no issue with the current system, outside of the rare extenuating circumstances of weather events, et al. They mostly want to be able to regain the hats that were lost or were not able to get for those reasons prior to the changes being put into the game that relieved some of those issues.
Quote:
Originally Posted by Showtime
Lmao at you trying to act like you are above it all when it comes to me, but still trying to troll everyone else. Now that takes me back to when I use to troll nubs like you on the offtopic forums. True story.
Showtime
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Well, if you say so. I just state the facts as I see them along with my opinion - you're posts however really have no bearing on the subject at hand and are really just an amusing sidenote for me.
Quote:
Originally Posted by Showtime
No hats for those who missed it or free hats for everyone who wants em.
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Which is an entirely valid opinion. I just happen to believe otherwise based on what I stated above.
Quote:
Originally Posted by Showtime
Now go back to your arenanet masters and tell them you failed in your sorry attempt to get people to agree to pay for event hats. I hope they fire you.
Showtime
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Ahh yes, another corporate slave rejected and sent back to the dark, dank dungeons to ponder the evils of capitalistic greed and indulgence. I will submit myself to flagellation so that I may be punished for the errors of my ways.
Quote:
Originally Posted by Not A Standard Name
Yeah, you can complain about people not having legs being unable to climb up on their own etc., but sometimes you simply have bad luck. It always happens that you cannot get something due to things outside of your control, but that's no reason to devalue it for everyone by building a lift there.
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So, we no longer have need to accommodate the handicapped? After all, it's not our problem that they were born "abnormal" or some accident prevented them from being "normal", so why should we go out of their way to allow them to access and obtain things that us "normal" people have no trouble doing?
Fortunately we are talking about a game here, that does not have to follow any convention of real life ideals. Nothing has to remain exclusive or proprietary if the devs don't want it to. They have the ability to change the world as they see fit. Therefore, it is well within the rights of the people who play the game to voice their opinions and desires to the devs, and leave it up to them to determine what the greater good of the game will be.
I have stated my reasons for wanting to see more cosmetic items available in the store. Clearly, there are a great many players who would like to see the hats become a part of that inventory. Since Anet has stated they intend to keep supporting the game as long as possible, then I want to make sure the funding is there to be able to fulfill the promise for as long as possible.
My self worth and validation don't come from what I have been able to obtain within a computer game, nor do I care what others have been able to obtain, nor how they obtained it. For me, it is enough for a game to offer as many options as possible to play and advance. If someone wants to hit the easy button to victory - as long as I am able to advance in the manner I choose, then I don't care how they get their enjoyment out of the game, nor what "memories" they create by doing so. My "memories" remain unsullied by the means other people have used and will use to obtain in-game items, because in the end, I did it my way, and that is what is most important.
Quote:
Originally Posted by Vilaptca
So has anyone sat down and actually thought how would ANet put a Hat Pack in the store?
Because it sounds like everyone wants a pack that includes every hat from past years, but what about the next event when someone misses it and wants to buy the hat pack? Or next year when someone buys the game cheap because they loved GW2 and they want to buy the hat pack? Does this mean that everytime they release a hat, the hat pack will just update automatically? And if so what about the people that bought the pack already?
I think a hat pack in the store just wouldn't work, it seems the only way would be for them to release each hat individually. And based off how much we are charged for costumes, that hat would cost you $4.99. Just imagine how much a hat pack would cost you at $4.99 a hat, that a bit ridiculous.
I've got all the hats, so I don't care either way, but I don't think that a hat pack will work in the store. They'll have to go the way of Team Fortress 2 and sell each hat individually. And we know that is a model that works.
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No, as others have mentioned, a hat pack or selling hats individually probably would not be the best implementation of this system. As I and many others have suggested over the years, having a Token system in the store that is similar to the Makeover Credits would probably be the best way to allow players to purchase what they want. We don't buy a specific hairstyle in the store, buy we buy a set amount of credits that allow us to choose the hairstyle and whatever else we want in the game itself. The Token system would allow for the same procedure when buying the hats.
Players would simply purchase a set amount of tokens, which would be added to their account. They then would visit a specific NPC (in this case, it could be the hat maker), to trade a set amount of tokens for the specific hat they desire. What makes the Token system even more viable is that it doesn't have to be limited to specific items - NPCs could be added to the game that would allow tokens to be traded for whatever we want - mini-pets, armor and weapon skins, and what have you. Certainly, items offered should not present an in-game advantage for those spending real world money, but there is no reason that the system can't be used for allowing players to get some really neat customizable options for their characters and heroes.
Hanok
Last edited by Hanok Odbrook; Jan 05, 2012 at 06:52 PM // 18:52..
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Jan 06, 2012, 01:33 AM // 01:33
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#173
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... a token system sounds better too.
This would be even better if it was possible to gift items from the store to players in-game.
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Jan 06, 2012, 02:39 AM // 02:39
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#174
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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I don't see the point of arguing about how cool the hat was.
Guild Wars is instanced. In the explorable areas, not one of my 7 heroes are going to care about a hat that was in the 2006(If I bought it).
I might buy the hat because it looks cool with my character, but to complain that it isn't special is laughable. I find my normal cheap Fur-lined Ranger armor special because my seven heroes doesn't even look as cool compared to it. If I was from the 2006, and that hat from 2006 was worn by 210714 other people, I don't really care. I wouldn't use that hat to show off, I wore it because it looks cool.
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Jan 06, 2012, 11:40 AM // 11:40
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#175
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Quote:
Originally Posted by MithranArkanere
Hm... a token system sounds better too.
This would be even better if it was possible to gift items from the store to players in-game.
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Well, if you mean get free Tokens for your account - then I don't see why it can't be done. After all, they did that with the BMP (funny how no one complains about that having to be bought when it was originally given free with an in-store purchase).
In that case, all they would need to do (after implementing tokens) would be to tie free tokens to a purchase of some kind - a new costume pack would make the most sense. If it was already in place, it could have been something done with the Parthenon pack. Buy the full set of God costumes and get 5 free Tokens!
Hanok
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Jan 08, 2012, 11:40 PM // 23:40
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#176
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Hanok Odbrook
Well, if you mean get free Tokens for your account [...]
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I meant something like a checkbox that once enabled puts the GW shop in "gift mode" and when you go to check out, you can input a character or account name next to each item.
Then the server checks if those accounts are online, and tries to 'gift' the items.
If it can, you are charged and they receive the gift, if it can't (the user is not online, or they already have that item in their account) you receive an error message.
Then, after receiving the gift, they just have to log out and log back in to enable it.
That way, along having 'hat tokens' in the store, players could actually gift hats to other players.
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Jan 14, 2012, 09:53 PM // 21:53
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#177
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Krytan Explorer
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I think the hat giver after events should be able to give away hats for those who missed past years. I'll support this rather then paying real money for something that could be shut off in another year or two.
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Jan 17, 2012, 09:03 PM // 21:03
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#178
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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Just put in the pre-fix "Fake" in front of the store-purchased festival items.
'Fake' Dragon Mask.
With the word fake in front of it, those who purchase the costume items will be satisfied because they can still flaunt their store-purchase item.
Those whining about being there can feel satisfied because they can feel that their item is not fake and feel that the non-existent value of their festival hat is very high.
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Jan 17, 2012, 09:12 PM // 21:12
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#179
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Frost Gate Guardian
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I want the cat ears. I was even playing during the event, but too much of a noob to know these events were happening/what you could get. I still really miss not getting that :[
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Jan 18, 2012, 02:22 AM // 02:22
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#180
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Frost Gate Guardian
Join Date: Mar 2011
Location: Earth
Guild: Lod
Profession: Me/A
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can we close this topic, hells no to festive hats. this is not a pay to play game move on.
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